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Machinarium water pipes full#
It can be done by shutting off some valves on a wall full of interconnected pipes with the limited amount of wrenches you have (once you remove the wrench, the valve opens again). Pipe Maze: There is a scene where you have to drain a well, for which you have to shut off its supply line.Pictorial Speech-Bubble: Here, everything that is "spoken" or thought is represented in pictures.Paper-Thin Disguise: Josef can bypass the border guard in one of the early parts of the game by making a cone and lightbulb as a hat like those the officers wear.No OSHA Compliance: Especially the absence of guard rails in several locations.This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear. The story is told in mime and robot sounds. Mime and Music-Only Cartoon: There are no spoken words in the whole game, and the only written words are on the title screen (and in the pause menu).Metroidvania: Erasing the viruses from the robot on the top floor is depicted as one of these games, complete with Flip-Screen Scrolling.Instead of being slower off-screen, time ticks faster than 'real' time when you're actively trying to defuse it. Magic Countdown: Reversed with the Time Bomb.
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Kleptomaniac Hero: Often Josef is this.Then they proceed to cross the Moral Event Horizon by attempting to bomb the leadership of the city. Kick the Dog: The Black Cap Brotherhood appears to do nothing else but make the lives of the citizens miserable (except poker, maybe), especially Josef.Imagine Spot: Given time enough without activity, Josef will start daydreaming of what he used to do with his girlfriend before the Black Cap Brotherhood came.Gentle Giant: The big police robot guarding the elevator just wants to play with his little teddy bear robot.The two secondary members of the Black Cap Brotherhood.No prizes for figuring out what interacting with the two does. Failed a Spot Check: The Black Cap Brotherhood in the later half of the game the room where they set up the poker table has an open water pipe in the ceiling and metal trapdoor above a massive pit on the floor.Eating Machine: Even though the robots are not seen to digest what they ingest, the Black Cap Brotherhood still imprisons Josef's girlfriend in a kitchen.Easily Detachable Robot Parts: The tutorial consists of Josef having to reassemble himself after being dumped out of a garbage vehicle.Disney Villain Death: The Black Cap Brotherhood is ejected from the city through a pipe, but are not explicitly shown to be disposed of.Damsel in Distress: And you get to briefly play as her too.If you talk to him, he'll explain that guard-bots from your city found him buried on the very same island you explored in that game. Continuity Nod: In the central tower, you will probably find a blocky little robot that you might recognize from Samorost 2.In one instance, Josef ties the item to a wire for no apparent purpose after he's done with it.Some, like the prison key, just disappear. Once an item fulfills its purpose, Josef almost always tosses it (either that or it's taken from him). Clock Punk/ Diesel Punk/ Steampunk: The settings of this game definitely use these.Josef lands head-first and gets the hex nut version. The target-shooting black hat robot clocks him right in the head with a hex nut fired from a slingshot.
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In one of Josef's reminiscences, he's sitting on a lamppost with his female friend.Circling Birdies: Star type can be seen in Rebus Bubble cutscenes and when a bird robot falls down after a wire breaks.Down the Drain: An early part of the game requires Josef to waddle into the sewers of a jail and access other cells by unhinging their sewer grates.This game takes place somewhere in the future of the Samorost-verse, which was already an underpopulated World in the Sky.Nothing is stated explicitly, mind, but it's quite likely it was due to an immense environmental catastrophe. After the End: It's easy to infer from the polluted state of the water in the "sea" section, the dilapidated state and ornate look of many of the interiors and the vast array of discarded items of use only to humans (or indeed, directly harmful to robots) that humans were there, but aren't any more.
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